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Game info
PC

Midwinter

Midwinter
GenreAction Strategy
DeveloperMaelstrom Games
PublisherRainbird Software
Released1990
Rating
Graphics:8.0
Sound:7.0
Gameplay:9.0
Overall:8.0
Reviewed byndial
Midwinter is considered one of the best action-strategy games ever released for the 16bit home computers. The game is amazingly addictive and beautiful and the well designed icon system makes it a real joy to play. Midwinter was released by MicroProse (USA) and Rainbird (rest of the world) only for the Atari ST/E, Commodore Amiga and PC (DOS).
 
Review
MidwinterSTORY / GAMEPLAY
The year is 2039 and the Earth has just being hit by an enormous meteorite. This menace hit our planet with so tremendous force that it caused a worldwide chain reaction of disasters from London to Sydney. A giant tidal wave hit the West Coast of America destroying everything in its path. Millions of tons of dust and dirt had risen into the Earth's atmosphere due to the impact, causing the temperature to drop dramatically. Years have passed and by 2056 things seemed like the beginning of another ice age.
You control a peace keeper called Captain Stark and, along with a number of other officers, you must patrol a region once known as the Azores. Like the rest of the world, all the small islands have been completely covered by treacherous ice fields. The colonies there lived peacefully and calm until one day a hostile army led by General Masters arrived and built their base in the quiet village of Sleeping Hollow, aiming to capture the islands and use the factories and mines for their own purposes.
You must recruit members from the original settlers and form a resistance movement. Those people don't always get along, for various reasons. You must ski your way through to the nearest bases and alert the other inhabitants. Captain Stark may also find snow mobiles, cable cars (that can reach more treacherous peaks) or even gliders. There's a map available at any time to find info about the areas and people you are about to visit, including specific terrain info and more. The terrain must be studied thoroughly to avoid slowdowns and decide the best way to travel. Additionally, you can sabotage enemy buildings or vehicles, hide and snipe enemies but care must be taken at all times as the enemy forces may patrol the area. Finding scientists is a good point and then you'll have to transfer them i.e. to radio stations so that they can make the appropriate arrangements to call for even more of your troops. There are a lot more to write about gameplay, but I think this will need many pages.
Midwinter has the scenario to drop you right in intense action as a second James Bond and you must plot general Master's destruction by teaming up with people whose abilities will prove useful. A real masterpiece in every aspect indeed.

GRAPHICS / SOUND
The graphics on the DOS are really impressive and support EGA or VGA graphics hardware. Although all screens have 16 colors only, they look awesome. We would surely expect a wider palette from the VGA but still the icy landscapes are neat. The game on DOS runs faster than the ST and Amiga (it actually plays on 286/386 Intel CPUs). All 3D environments, map and icon system included, are beautiful and detailed, and everything moves pretty fast any issues.
The sound on the DOS computers supports AdLib and Roland MT-32 sound cards and offers a few sound effects (like gunshots, explosions etc).
 
Screenshots
  • Midwinter
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Comparable platforms
Commodore Amiga OCS/ECS
Atari ST
PC MS-DOS
 
Hardware information

PC (ms-dos based)

PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
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The PC (ms-dos based) (default) color palette
CGA: 16-color palette (4 on-screen)
EGA: 64-color palette (16 on-screen)
VGA: 256-color palette (256 on-screen)
 
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